The first bidder has the least information, and must assume that the dummy is likely to have an average hand (able to take 3 tricks) unless his/her hand is especially weak or strong. Uncertainty as to the contents of the dummy hand and whether the bidder will become the declarer (teaming with the dummy hand) or a defender adds to the challenge of Dummy Hand Spades. More than one player, the first player making that high bid is the Who will team up with the dummy against the other two real players (called the The real player making the highest bid becomes the “declarer,” Player states how many total tricks he/she expects his/her team to win. To the left of the dealer starts the bidding and, in turn clockwise, each real The dummy's hand is kept face-down onĪs in regular Spades, there is one round of bidding. (clockwise) after each hand, skipping over the dummy player. Hand is determined by the outcome of the bidding for that hand (seeĪs with regular Spades, the first dealer is chosen from the real players byĪ draw for high card, and thereafter the deal passes to the dealer's left Real players play (for the most part) as a team against the team consisting of The three “real” players are scored as individuals, eachĪccumulating their own points and bags. Some players even prefer this variant to standardĭesignate one position at the table for the missing (“dummy”) Knowledge of the rules and game play for regular four-player Spades isĬaution: The uncertainty and individuallyĬompetitive (cut throat) nature of “Dummy Hand” Spades isĬhallenging and addictive. Much of the flavor and play of standard Spades (with a bit of Bridge play Although the standardĪpproach to playing Spades with only three players (where each player is dealtġ7 cards, etc.) significantly changes the play, the following rules maintain Missing a fourth player for Spades? Not to worry. To eliminate or reduce that capacity would be to make spades more on rails to favor those advantaged by the deal.“Dummy Hand” Spades Three-Player “Dummy Hand” Spades These features are what make Spades a better and more dynamic game than Whist. Underbidding and sluffing helps balance the fact that one side can get significantly better hands. The former is specific to the hand but the latter is a longer play. Alternatively, perhaps you (and everyone) are bidding too conservatively which increases the number of bags in a given hand.īetting nil and bagging are both useful catch-up mechanics to help overcome mediocre cards. If your opponents' hands are that weak, you'd probably prefer they bag than call nil. Good teams are able to navigate underbidding opponents by doubling up winners and are usually nonplussed to take a few bags to set. Punishing underbidders is one of the nice subtleties of Spades. There may be some "sloppy" players but for those experienced, bagging is a legitimate tactic that can be countered by setting or sluffing off to make the opponents eat their underbid either incentivizes tighter bidding. To avoid misuse of your suggestion, teams get halve points rounded up to the next tenfold. To each his own, but if there are complains that people cheat (with writing down and such), now you give them a tool. The power of the dealer is that he can decide if the hand is played or not and can safely choose a number of tricks with a guaranteed payout (10 minus the tablebids at the moment). I think I like to play a positive game, as in to win you must go forward (and if possible in the less hands the better), but it's not always in the card or the cards are dealed lobsided. I like the option, but this would give the dealer have a powerfull advantage. Players who like this kind of play could play that option, while the rest of us get a more fun play.Īlternately - or additionally! - could we have 5 bags = -50? This would also help with this problem! This would make it so underbid hands aren't played out. Only exception is with a nil bid.ĮG: Team A bids 5. Teams get their bids but the round is not played. This is a common option IRL where if the collective bid is 10 or less, the hand is skipped. Players who play just for ELO bid low and drag the game out. The game becomes boring, just a loose play of who gets the bags. One issue with Spades is there are players who heavily underbid.
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